virtual reality

Arijit has nearly two decades of 3D, games, and VR development experience at all levels of the stack and on a number of platforms. He has been programming 3D, VR, and games engine since the 1997's.
He been a VRML coder, since 2006 and for the last several years he is leading a team of super cool coders and designers who amke amazing VR gased games and apps, his speciality is to make real human to a VR character and he has done several real models and actors and celebrities into 3D VR character. An entrepreneurial engineer with 21 years of C-level experience (15+ years of professional engineering)—consistently delivering successful bleeding-edge products to support business goals. He's an architect in innovative tech initiatives that add to and accelerate business revenue streams..

virtual reality


  • Algorithms control software and mechanical components in providing authentic physics-based interaction..
  • Photo realistic 3D interactive graphics.

  • Implemented ray-tracing techniques on desktop GPUs. It required in-depth general purpose GPU programming on a variety of APIs including OpenCL, CUDA, and DirectX.
  • Researched and implemented sophisticated rendering techniques using the PowerVR ray tracing hardware.
  • Realistically simulate medical procedures and include didactics, realistic tools, reactive anatomy, and physiological response and diagnostic displays.
  • Create engaging and authentic training experiences

  • Taught courses in C#, VRML, C/C++, 3D, OpenGL, Volume Rendering, Python, JAVA, SQL Server, 3D Max, Gimp, Blender

  • Made dozens of solo and collaborative indie games
  • Created my own artwork in Photoshop, and my own music in FL Studio. I have had formal music training and took sound synthesis classes. Technologies: Unity3D, C#, Visual Studio, Clickteam Fusion, C++, HLSL, JavaScript, HTML5, Pixi.js, PHP, Allegro, DirectX, FL Studio
  • Wrote custom scripts for sprite rendering which, at the time, outperformed both TK2D and Unity's native sprite rendering.
  • Created custom soft-body physics for the main character.
  • Developed a random level generation system.
  • Built various flashy visuals and particle effects.
  • Created various unique superhero and comics characters and wrote multiple comics stories


Let's talk for few hours about what is your need. virtual reality game developer in kolkata, India

Arijit Bhattacharyya